The object for the player acting as “Simon” is to get all the other players “out” as quickly as possible, and the winner of the game is usually the last player who has successfully followed all of the given commands. Occasionally however, two or more of the last players may all be eliminated by following a command without “Simon Says”, thus resulting in no winner at all.
A recent psychological study found that the game can be a healthy way to help children to improve self-control and restraint of impulsive behavior.
- Stand up
- Sit down
- Raise your left/right/both hands
- Touch your toes/knees/hips/shoulders/head
- Run in place
- Jump once/twice/three times
- Pat your head
- Clap once/twice/three times
- Look up/down/right/left
- Twirl like a ballerina
- Climb a ladder
- To give the children a pre-game warm-up, start by giving the commands without “Simon says”.
- Instead of using “Simon says” as a keyword, use “please”. For example, children should jump at the command “Jump up in the air, please”, but if they jump at the command “Jump up!” they are out. For an added challenge, use “thank you” to indicate that they may move to the next command. If they obey the next command without hearing “thank you” first, they are out—even if the command included the keyword “please”.